Wednesday, September 12, 2018

Virtual Reality Goes to School

To prepare students for future success, they need early exposure to new technologies the way Bill Gates learned computer science in his teens.

     California-based, Facebook-owned Oculus recognized the importance of getting kids up to speed on virtual reality (VR) and donated its VR headsets to schools, libraries, and museums in Japan, China, and the United States. According to an "Innovation of the Day" post on trendwatching.com, Oculus also is helping the public school system in Seattle, Washington, develop a course intended to teach how to create VR and helping teachers learn how to make the most educational use out of VR technology.

     Virtual reality is already a hit in the gaming world of China's Tencent company's "Player Unknown's Battlegrounds" and "MonsterHunter: World." Competitors played Tencent's "Honour of Kings" at the 2018 Asian Games' eSports demonstration event in Indonesia. The eSports' event will be an official part of the 2020 Asian Games but not a part of the Olympic Games in Tokyo.  Although the games include such sports as boxing and shooting,  the International Olympic Committee said electronic sports promoted violence and contradicted Olympia values.

     It should be noted: VR is not just for kids. Elderly folks, physically unable to enjoy the foreign travel of their younger days, readily put on VR headsets to travel on new adventures. 

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