Showing posts with label MakerMovement. Show all posts
Showing posts with label MakerMovement. Show all posts

Sunday, September 9, 2018

How Students Can Get the Education They Need

Singapore, with an entire population of six million, and the Success Academy charter school network of 17,000 students in 47 New York schools, produce outstanding academic achievement. In the latest results from the triennial test of 15-year-olds from around the world, Singapore scored top marks in math, reading, science, and a new collaborative test, according to the PISA (Programme for International Student Assessment) conducted by the Organization for Economic Cooperation and Development (OECD). Students from Success charter schools score the highest marks on New York's standardized state tests,  despite the fact 76% come from low income households and 93% are not white.

     Before deciding, "Sure, small populations achieve academic excellence, but our country or State has millions of students to educate," consider the fact that these millions can be and are separated into classrooms. Some schools also group students into "houses," where teachers get to know their pupils while teaching them the same subject for two years  A bigger drawback is the assessment of teachers in large school districts, where they are unknown to those charged with evaluating them. A study at Peking University raises another question about the impact of pollution on testing days. Results on heavily polluted days reduced scores on verbal word recognition but not math tests, and toxic air seemed to have a greater impact on the scores of men rather than women. Yet, something can be learned from the testing and academic approaches in Singapore's and New York's Success charter schools.

Ideas from Singapore
  • Students wear uniforms.
  • Traditionally, teachers led classes and did not rely on students to learn for themselves, but now group work and teacher-pupil discussions also are used.
  • Entire classes still progress through the same narrow and deep math curriculum. Struggling students receive compulsory extra sessions to help them keep up.
  • After classes end at around 2 pm, students can go to a "Maker Space" to learn how to use modern technologies, such as 3D printing, stop-motion film production, or programming robots.'
  • Students who said they did not play video games showed a better ability to effectively divide tasks and communicate well to resolve disagreements while solving unfamiliar problems in a teamwork test of ability to collaborate.
  • By 2023, without giving exams, career guidance officials will help teachers prepare students for work with programs in computing, robotics, electronics, broadcast journalism, drama, sports, and other "real world" options.
  • Reforms are guided by educational research and tested before deciding how to handle full-scale implementation.
  • Programs will acquaint parents with career objectives that, in the future, may matter more than exam results.
  • An exam still stresses students and parents who know high and low achievers are separated into different schools by age 12.
  • There are no teacher unions.
  • Classes with as many as 36 students and an excellent teacher are considered better than small classes with mediocre teachers.
  • To develop and maintain excellent teachers, 100 hours of training in the latest teaching techniques are provided for teachers each year.
  • Master teachers are designated to train their peers.
  • Teachers receive rigorous annual performance assessments by supervisors who know them by name and evaluate them in relation to the social development and academic performance of their students.
  • Teacher salaries are based on those earned by professionals in the private sector.
Reminder: Teachers interested is working with a classroom in another country can go to
                    ePals.com to find a connection.

Ideas from New York's Success charter schools:

  • Students are called "scholars."
  • Scholars dress in orange and blue solid and plaid uniforms.
  • Halls are immaculate with scholar artwork displayed on the walls.
  • A "golden plunger" award provides incentive to keep bathrooms clean.
  • Multicolored carpets in elementary school classrooms are divided into rows of squares with a circle in each indicating where each child is to sit with hands still and eyes following whoever is speaking.
  • Classrooms have white smartboards and bins of specially selected books.
  • In timed segments, teachers provide instruction at the beginning of class. Students then work individually or in pairs (building something or working math problems, for example) and finish by sharing ideas with class.
  • Laboratory science is required five days a week.
  • Schools also teach sports, chess, and the arts.
  •  Common courtesy, saying "please" and "thank you" and respecting peers and adults is required.
  • A free curricula model is online.
  • Parents are required to read to their children at home, supervise homework, keep reading logs, and respond to school communications in 24 hours.
  • The schools are less successful in accommodating children who perform poorly or chronically misbehave, as well as those with disabilities and special learning needs.
  • No transfer students are accepted to fill vacancies after fourth grade, when they are likely to be too far behind their classmates.
  • Teachers receive constant observation and advice for improvement.
  • Teachers are expected to know each child's reading, math, English language arts, and science level, goal, need for help and how it will be provided.
  • Some teachers, designated as exemplars, receive extra pay and serve as models for others.
  • Some teachers leave because of long hours and high stress to perform well.
  • There are no teacher unions, bit teachers receive generous pay, benefits, and teacher training.
  • Budget is funded by a combination of public and private philanthropic money.
  • Director knows how to employ political advocacy.
What to do, if a child's school is not top notch: Look for community programs for children that are run by nonprofit organizations, churches, libraries, museums, colleges, athletic leagues, scouting, theatres, singing and dance groups, hospitals, businesses, police and firehouses. Don't be afraid to ask if there are scholarships and internships, because there probably are. 

Thursday, February 19, 2015

Robots for Good

Where can techies around the world go to collaborate with other techies? One creative space is Wevolver.com, the web platform where co-founder, Richard Hulskes, offers open-source hardware technology and a way for people with project ideas to collaborate and build physical, tangible products at home. Pascal Jaussi, an engineer and Swiss Air Force military pilot, had a similar idea to make space accessible. His Swiss Space Systems in Payerne, canton Vaud, assembles existing components and uses proven technologies from the United States, Russia, Europe, and Asia to create sub-orbital reusable aircraft that can put commercial satellites into orbit.

      The forces that have come together in Hulskes' "Robots for Good" project illustrate just how powerful technological collaboration can be.

One project provides an example. By combining:

  • an Ultimaker 3D printer
  • the head and torso of the humanoid InMoov 3D printable robot
  • the free, downloadable blueprint and materials for an Open Wheels segway
  • Samsung's head-mounted, virtual display oculus rift
  • software
  • children working with Ultimaker personnel at MakerMovement spaces in London
  • seriously ill children at London's Great Ormond Street Hospital
some hospitalized children are about to self-direct a virtual experience at the London Zoo.

     One team in London is using the 3D printer to assemble an InMoov robot and Open Wheels segway that can move. Another in the U.S. is working on software. Kids will drive the robot with a remote control. And, wearing an oculus rift, they will be able to move the robot's head by moving their heads and to see through the robot's eyes.

     Remote controlled drones also are being designed to fly over wildfires to relay information about  sources of water in ponds and wells and escape routes to firefighters on the ground. According to National Geographic Kids (May, 2015), roboticist Thomas Bewley at the University of California at San Diego is already developing a drone like this. Only a little larger than a postage stamp, his drone requires less energy than it takes to power a lightbulb.

(Also see related ideas in earlier blog posts, "Play, Computer Connections, and Pets Come to the Aid of Sick Kids," "I Made This Myself," "Transform Spaces into Creative Places," and "Robot Revolution.")


   

 

Friday, February 13, 2015

Play, Computer Connections, and Pets Come to the Aid of Sick Kids

Years ago when my four-year-old daughter was in the hospital with an infection, there was a room reserved for play, where needles, pills and painful procedures were banned. She really perked up when she learned to play her first video game.

     Nowadays, a new pilot project designed by Gokul Krishman, a Ph.D. candidate at Children's Hospital at Vanderbilt University, is bringing a mobile creative space to young patients who can't leave their hospital rooms. Drawing on the idea of the MakerMovement, a cart carries a 3-D printer, tablet computer on a swivel arm, a circuit board that cycles lights through the rainbow, and bins filled with items kids can use to create solutions to problems they face in the hospital. Of course, patients can communicate room to room using the computer.

     One patient wanted to stop nurses from just entering her room without knocking, so she fitted a tissue box with wires and switches and posted a sign on her door that read, "Ring My Doorbell." Another stopped nurses from waking sleeping patients by making a Nurse Night Light that only lit up the toilet and trash areas of his room.

     Developed in Israel, a new "Sesame" Google Nexus Phone enables those with certain disabilities to mAake telephone calls by using gestures and voice controls.

     The later post, "Want to Reach Global Citizens?" reports on the free AFLAC ducks the insurance company gives hospitalized children to help them use emojis to tell the medical staff and visitors how they feel. 

     Even back in 2002, before there was Skype, Len Forkas worked with a school system's head of technology to equip his sick son's home bedroom and fourth grade classroom with computers and cameras and an internet connection. Microsoft's NetMeeting software enabled the boy with acute lymphoblastic leukemia to see his classroom and to talk with friends every morning and after recess. Based on this initial experience, Hopecam (hopecam.org) now works with schools to cut through red tape to provide kids homebound with
cancer with tablet computers, web cameras, and high speed internet connections that enable them to participate in classroom activities and interact with their friends. Sometimes, even if a child only Skypes for a half hour with classmates each week, parents report that this little spot of sunshine makes a big difference.

     Julia Havey, a nurse at the Marcella Niehoff School of Nursing at Loyola University in Chicago,
observed that brief interactions with pets also could make a big difference for a group of her patients. If they received daily visits from specially trained dogs for five to 15 minutes while they were recovering from total joint-replacement surgery, they required 28% less oral pain medication than those in a group similar in age, gender, ethnicity, length of hospital stay, and the same type of total joint replacement who did not receive animal therapy visits. Havey concluded that therapy animals can have a positive influence on human recovery, because the animal-human connection reduces stress and generates a sense of well-being. Indeed, other research has found that interaction with pets decreases the level of the cortisol stress hormone and increases endorphins, considered the happiness hormone.

      The organization, Dogs on Call (dogsoncall.org), provides pet therapy dogs not only to hospitals, nursing homes, assisted living facilities, and hospices, but also to libraries, dorms, and schools where students are stressed, especially during final exams.

(For other examples of ways to improve the lives of sick kids, see the blog post, "Robots for Good.")

   

 

Saturday, July 5, 2014

I Made This Myself

"Don't you love it when a plan comes together?" That saying John "Hannibal" Smith used to use on the "A Team" television show expresses the feeling I got when I read about the MakerMovement that encourages children to build what they imagine and crowdfunding by a Kickstarter, RocketHub, or Kiva. Since there is a way for anyone to find investors, anyone in the world who has an idea for a new app, 3D printer creation, programmable device, or, what one visionary has proposed, an automated factory on the moon, now has an opportunity to raise the money needed to make an innovation a reality.


     In an interview conducted by station KQED (kqed.org) in Northern California, Dale Dougherty, CEO of MakerMedia and editor of MAKE magazine, told how he began promoting hands-on learning at a Maker Faire in 2006 and later at MakerCon conferences. He is devoted to the idea that tinkering with the tools and materials for making things can be fun.

     Project Zero, a research study developed by Harvard's Graduate School of Education and tested by classroom teachers in Oakland, California, aims to inspire students to be curious about the designs that make things and nature work. When students looked at a pencil and a snail, they began to ask questions, not only about how they worked, but also what kind of designs could help them do a better job. Some youngsters even suggested ways to make life better for the snail. And there was a crossover to discover the new words needed to describe a design process and to defend ideas of how things are made.

     Since schools can't do everything, there is a greater role for parents, childcare, Boys and Girls Clubs, 4H, community centers, church youth groups, and scouting programs. They can provide the things kids need to help them create, perform, and learn: blocks, LEGOs, Tinker Toys, Erector Sets, computers, 3D printers, pottery wheels, found objects, cameras, watercolors, easels, musical instruments, a stage, and garden plots. It's rather expensive, but, for $16.95 per month, tinker.kiwicrate,com/inside-a-crate will send students, 9 to 16+, a hands-on STEM (science, engineering, technology) inspired maker project.

    Making all kinds of materials available to students helps them discover new possibilities. That's reason enough to provide a place to cook, bake, sew, make jewelry, and knit. Inspired by puffy sourdough and flatter pizza dough an artist combined them and twisted, carved, and painted them into what became an octopus sculpture. A businessman inspired children to create sculptures out of the shredded documents he dumped into a pail of water.

     According to experiments at Hanyang Cyber University in South Korea, involving the body in learning also helps improve memory needed in any subject. When hands manipulate objects, for example, the brain has more cues to remember what was learned. When my mother was a math consultant for the Chicago Public School System, the first thing she did when she visited a school was observe what manipulative devices were in use. If she saw few or none, her next step was to try to find the supply room or closet where they were kept, because she knew that after the Russians sent up Sputnik, the federal government funded purchases of many such devices to aid learning math. I remember seeing one of my favorites, a scale that allowed kids to balance numbers on one side with those on the other. A big "5", for example, would equal a little "2" and "3" on the other side.

      Earlier blog posts have related ideas. See "Transform Spaces into Creative Places," "Back to the Land," "Tin Can Art," and "Global Drawing Power."