Can gaming's growth now offer opportunity for content specialization? In February, 2019, tech and sports entrepreneurs invested $17.3 million to develop the sports content and global expansion of the European company, G2 Esports.
As mentioned in the earlier post, "Looking for a Position as a Top Analyst or a Young Voter?," recruiters now visit gaming competitions to hire winners in what is becoming a $150 billion dollar international gaming phenomena. Companies recognize some youngsters grow up with a talent for gaming development and hire employees at age 16.
Stadiums where spectators watch gamers and teams play "League of Legends", eat snack food, and purchase jerseys and miniature statues of professional, hall-of-fame players attract sponsors in South Korea, China, Russia, and Canada. Tournament prizes totaled $150 million in 2018.
By 2019, since influential gamers attracted millions of followers, some like Ninja (Tyler Blevins) and PewDiePie (Felix Kjellberg) also racked up funds from endorsements and merchandise. Ninja hawks a graphic novel and his famous headbands.
China's Tencent company provided the "Honour of Kings" game played as a demonstration event at the 2018 Asian Games. Although the International Olympic Committee decided against including electronic sports at the 2020 Summer Olympics in Tokyo, they will be an official part of the 2020 Asian Games.
Showing posts with label Asian Games. Show all posts
Showing posts with label Asian Games. Show all posts
Wednesday, March 6, 2019
Sunday, September 30, 2018
Looking for a Position as a Top Analyst or a Young Voter?
In response to a question about how to reach college and other young voters, one strategist suggested getting involved with their interest in music. Getting involved with their interests in gaming and robot competitions could work also.
International scouts for top analysts already visit video games' competitions. Wonder how many were hired playing eSports at the Asian Games in Indonesia. Robot battles also might serve as prime recruiting venues.
Gamers report having a controller in their hands improves their emotional well-being. Gaming stadiums, like South Korea's League of Legends (LOL) park, Russia's Spodek, and those in Canada and Chongqing, China, are taking advantage of the gaming phenomena that is becoming a $150 billion dollar industry. Knowing gamers dislike crumbs in their controllers, trendwatching.com reports Doritos now offers the snack in Towel Bags that provide a way to wipe off residue from the tasty treat.
With or without Towel Bags, spectators can watch the action on gaming stations while eating the usual fare sold at sports arenas. The LOL park, developed by Riot Games, will have a cafe open 24 hours a day and a hall of fame selling jerseys and 3D printed miniatures of LOL pros. Mastercard has a three year deal to sponsor League of Legends World Champiionships. And Coutts, bankers to the Queen of England, is courting esports' millionaires. Tyler Blevins, known as "Ninja", published a graphic novel for his millions of gamer fans.
International scouts for top analysts already visit video games' competitions. Wonder how many were hired playing eSports at the Asian Games in Indonesia. Robot battles also might serve as prime recruiting venues.
Gamers report having a controller in their hands improves their emotional well-being. Gaming stadiums, like South Korea's League of Legends (LOL) park, Russia's Spodek, and those in Canada and Chongqing, China, are taking advantage of the gaming phenomena that is becoming a $150 billion dollar industry. Knowing gamers dislike crumbs in their controllers, trendwatching.com reports Doritos now offers the snack in Towel Bags that provide a way to wipe off residue from the tasty treat.
With or without Towel Bags, spectators can watch the action on gaming stations while eating the usual fare sold at sports arenas. The LOL park, developed by Riot Games, will have a cafe open 24 hours a day and a hall of fame selling jerseys and 3D printed miniatures of LOL pros. Mastercard has a three year deal to sponsor League of Legends World Champiionships. And Coutts, bankers to the Queen of England, is courting esports' millionaires. Tyler Blevins, known as "Ninja", published a graphic novel for his millions of gamer fans.
Wednesday, September 12, 2018
Virtual Reality Goes to School
To prepare students for future success, they need early exposure to new technologies the way Bill Gates learned computer science in his teens.
California-based, Facebook-owned Oculus recognized the importance of getting kids up to speed on virtual reality (VR) and donated its VR headsets to schools, libraries, and museums in Japan, China, and the United States. According to an "Innovation of the Day" post on trendwatching.com, Oculus also is helping the public school system in Seattle, Washington, develop a course intended to teach how to create VR and helping teachers learn how to make the most educational use out of VR technology.
Virtual reality is already a hit in the gaming world of China's Tencent company's "Player Unknown's Battlegrounds" and "MonsterHunter: World." Competitors played Tencent's "Honour of Kings" at the 2018 Asian Games' eSports demonstration event in Indonesia. The eSports' event will be an official part of the 2020 Asian Games but not a part of the Olympic Games in Tokyo. Although the games include such sports as boxing and shooting, the International Olympic Committee said electronic sports promoted violence and contradicted Olympia values.
It should be noted: VR is not just for kids. Elderly folks, physically unable to enjoy the foreign travel of their younger days, readily put on VR headsets to travel on new adventures.
California-based, Facebook-owned Oculus recognized the importance of getting kids up to speed on virtual reality (VR) and donated its VR headsets to schools, libraries, and museums in Japan, China, and the United States. According to an "Innovation of the Day" post on trendwatching.com, Oculus also is helping the public school system in Seattle, Washington, develop a course intended to teach how to create VR and helping teachers learn how to make the most educational use out of VR technology.
Virtual reality is already a hit in the gaming world of China's Tencent company's "Player Unknown's Battlegrounds" and "MonsterHunter: World." Competitors played Tencent's "Honour of Kings" at the 2018 Asian Games' eSports demonstration event in Indonesia. The eSports' event will be an official part of the 2020 Asian Games but not a part of the Olympic Games in Tokyo. Although the games include such sports as boxing and shooting, the International Olympic Committee said electronic sports promoted violence and contradicted Olympia values.
It should be noted: VR is not just for kids. Elderly folks, physically unable to enjoy the foreign travel of their younger days, readily put on VR headsets to travel on new adventures.
Labels:
Asian Games,
China,
education,
entertainment,
gaming,
Indonesia,
Japan,
Olympics,
sports,
technology,
travel,
USA,
virtual reality
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