Showing posts with label creative places. Show all posts
Showing posts with label creative places. Show all posts

Thursday, February 19, 2015

Robots for Good

Where can techies around the world go to collaborate with other techies? One creative space is Wevolver.com, the web platform where co-founder, Richard Hulskes, offers open-source hardware technology and a way for people with project ideas to collaborate and build physical, tangible products at home. Pascal Jaussi, an engineer and Swiss Air Force military pilot, had a similar idea to make space accessible. His Swiss Space Systems in Payerne, canton Vaud, assembles existing components and uses proven technologies from the United States, Russia, Europe, and Asia to create sub-orbital reusable aircraft that can put commercial satellites into orbit.

      The forces that have come together in Hulskes' "Robots for Good" project illustrate just how powerful technological collaboration can be.

One project provides an example. By combining:

  • an Ultimaker 3D printer
  • the head and torso of the humanoid InMoov 3D printable robot
  • the free, downloadable blueprint and materials for an Open Wheels segway
  • Samsung's head-mounted, virtual display oculus rift
  • software
  • children working with Ultimaker personnel at MakerMovement spaces in London
  • seriously ill children at London's Great Ormond Street Hospital
some hospitalized children are about to self-direct a virtual experience at the London Zoo.

     One team in London is using the 3D printer to assemble an InMoov robot and Open Wheels segway that can move. Another in the U.S. is working on software. Kids will drive the robot with a remote control. And, wearing an oculus rift, they will be able to move the robot's head by moving their heads and to see through the robot's eyes.

     Remote controlled drones also are being designed to fly over wildfires to relay information about  sources of water in ponds and wells and escape routes to firefighters on the ground. According to National Geographic Kids (May, 2015), roboticist Thomas Bewley at the University of California at San Diego is already developing a drone like this. Only a little larger than a postage stamp, his drone requires less energy than it takes to power a lightbulb.

(Also see related ideas in earlier blog posts, "Play, Computer Connections, and Pets Come to the Aid of Sick Kids," "I Made This Myself," "Transform Spaces into Creative Places," and "Robot Revolution.")


   

 

Friday, February 13, 2015

Play, Computer Connections, and Pets Come to the Aid of Sick Kids

Years ago when my four-year-old daughter was in the hospital with an infection, there was a room reserved for play, where needles, pills and painful procedures were banned. She really perked up when she learned to play her first video game.

     Nowadays, a new pilot project designed by Gokul Krishman, a Ph.D. candidate at Children's Hospital at Vanderbilt University, is bringing a mobile creative space to young patients who can't leave their hospital rooms. Drawing on the idea of the MakerMovement, a cart carries a 3-D printer, tablet computer on a swivel arm, a circuit board that cycles lights through the rainbow, and bins filled with items kids can use to create solutions to problems they face in the hospital. Of course, patients can communicate room to room using the computer.

     One patient wanted to stop nurses from just entering her room without knocking, so she fitted a tissue box with wires and switches and posted a sign on her door that read, "Ring My Doorbell." Another stopped nurses from waking sleeping patients by making a Nurse Night Light that only lit up the toilet and trash areas of his room.

     Developed in Israel, a new "Sesame" Google Nexus Phone enables those with certain disabilities to mAake telephone calls by using gestures and voice controls.

     The later post, "Want to Reach Global Citizens?" reports on the free AFLAC ducks the insurance company gives hospitalized children to help them use emojis to tell the medical staff and visitors how they feel. 

     Even back in 2002, before there was Skype, Len Forkas worked with a school system's head of technology to equip his sick son's home bedroom and fourth grade classroom with computers and cameras and an internet connection. Microsoft's NetMeeting software enabled the boy with acute lymphoblastic leukemia to see his classroom and to talk with friends every morning and after recess. Based on this initial experience, Hopecam (hopecam.org) now works with schools to cut through red tape to provide kids homebound with
cancer with tablet computers, web cameras, and high speed internet connections that enable them to participate in classroom activities and interact with their friends. Sometimes, even if a child only Skypes for a half hour with classmates each week, parents report that this little spot of sunshine makes a big difference.

     Julia Havey, a nurse at the Marcella Niehoff School of Nursing at Loyola University in Chicago,
observed that brief interactions with pets also could make a big difference for a group of her patients. If they received daily visits from specially trained dogs for five to 15 minutes while they were recovering from total joint-replacement surgery, they required 28% less oral pain medication than those in a group similar in age, gender, ethnicity, length of hospital stay, and the same type of total joint replacement who did not receive animal therapy visits. Havey concluded that therapy animals can have a positive influence on human recovery, because the animal-human connection reduces stress and generates a sense of well-being. Indeed, other research has found that interaction with pets decreases the level of the cortisol stress hormone and increases endorphins, considered the happiness hormone.

      The organization, Dogs on Call (dogsoncall.org), provides pet therapy dogs not only to hospitals, nursing homes, assisted living facilities, and hospices, but also to libraries, dorms, and schools where students are stressed, especially during final exams.

(For other examples of ways to improve the lives of sick kids, see the blog post, "Robots for Good.")