Sometimes a statistic jumps out at you. The December 2018/January 2019 issue of the AARP Magazine , originally targeted to "old" people over 55, reported one of its studies found, "a third of Americans over age 45 are lonely." There are seven billion people in the world, I thought, how is this possible?
Then, I remembered hearing a young person, who was ordering pizza online, say, "I don't like to talk to people." In many parts of the world, modern life makes it possible to avoid talking to people. Besides ordering food, you can make appointments, do your banking, get a boarding pass, and order just about anything, from clothes to concert tickets to a date, online. Ear buds enable a person to cut off all contact with the outside world.
When using social media to "talk" to people, I've noticed communication often is brief. If you venture a longer comment to express an opinion, you can be misunderstood or shutdown with an insulting reaction. Back and forth discussions frequently fail to exist.
It also has become fashionable to reject God and to glorify the kind of individualism that makes people intolerant. They stop engaging in discussions with others and accept their own ideas as Gospel. Once someone casts aside the God-given Ten Commandments or teachings of Jesus, there is no universal secular moral code for a person to follow. It's easy to claim, "unbelievers can be highly moral people," but, through the centuries, people have substituted very questionable moral codes: white Europeans are better than blacks, browns, yellows, reds, and even Jews and dirty whites; capitalists decided they were free to make their own money-making rules because it's "survival of the fittest"; Ayn Rand said tap dancing was the only acceptable form of dancing, because it relied on rational thought not emotion.
It seems there are many paths to loneliness. And there are many destructive remedies: suicide; joining a gang; addictions to food, alcohol, gambling, video gaming, exercise, couch potato binging, sex, and work; deciding not to talk to family members or to keep up with friends who are too stupid or who reject your ideas or lifestyle or you reject theirs.
Over the past holiday season, I've heard people say, "Thanksgiving is just another day, and I'll be able to catch up on work." But I've also seen photos of smiling friends and couples traveling to different parts in the world. I've received a CD of a friend singing in a choir, and I've seen Facebook items from a mom proud of her son's performance as a hockey goalie. My granddaughter and I baked gingerbread cookies and argued about whether to use raisins or tiny chocolate chips for reindeer eyes. She asked me to name seven of her friends. I couldn't, but now I can.
Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts
Thursday, January 24, 2019
Sunday, September 30, 2018
Looking for a Position as a Top Analyst or a Young Voter?
In response to a question about how to reach college and other young voters, one strategist suggested getting involved with their interest in music. Getting involved with their interests in gaming and robot competitions could work also.
International scouts for top analysts already visit video games' competitions. Wonder how many were hired playing eSports at the Asian Games in Indonesia. Robot battles also might serve as prime recruiting venues.
Gamers report having a controller in their hands improves their emotional well-being. Gaming stadiums, like South Korea's League of Legends (LOL) park, Russia's Spodek, and those in Canada and Chongqing, China, are taking advantage of the gaming phenomena that is becoming a $150 billion dollar industry. Knowing gamers dislike crumbs in their controllers, trendwatching.com reports Doritos now offers the snack in Towel Bags that provide a way to wipe off residue from the tasty treat.
With or without Towel Bags, spectators can watch the action on gaming stations while eating the usual fare sold at sports arenas. The LOL park, developed by Riot Games, will have a cafe open 24 hours a day and a hall of fame selling jerseys and 3D printed miniatures of LOL pros. Mastercard has a three year deal to sponsor League of Legends World Champiionships. And Coutts, bankers to the Queen of England, is courting esports' millionaires. Tyler Blevins, known as "Ninja", published a graphic novel for his millions of gamer fans.
International scouts for top analysts already visit video games' competitions. Wonder how many were hired playing eSports at the Asian Games in Indonesia. Robot battles also might serve as prime recruiting venues.
Gamers report having a controller in their hands improves their emotional well-being. Gaming stadiums, like South Korea's League of Legends (LOL) park, Russia's Spodek, and those in Canada and Chongqing, China, are taking advantage of the gaming phenomena that is becoming a $150 billion dollar industry. Knowing gamers dislike crumbs in their controllers, trendwatching.com reports Doritos now offers the snack in Towel Bags that provide a way to wipe off residue from the tasty treat.
With or without Towel Bags, spectators can watch the action on gaming stations while eating the usual fare sold at sports arenas. The LOL park, developed by Riot Games, will have a cafe open 24 hours a day and a hall of fame selling jerseys and 3D printed miniatures of LOL pros. Mastercard has a three year deal to sponsor League of Legends World Champiionships. And Coutts, bankers to the Queen of England, is courting esports' millionaires. Tyler Blevins, known as "Ninja", published a graphic novel for his millions of gamer fans.
Wednesday, September 12, 2018
Virtual Reality Goes to School
To prepare students for future success, they need early exposure to new technologies the way Bill Gates learned computer science in his teens.
California-based, Facebook-owned Oculus recognized the importance of getting kids up to speed on virtual reality (VR) and donated its VR headsets to schools, libraries, and museums in Japan, China, and the United States. According to an "Innovation of the Day" post on trendwatching.com, Oculus also is helping the public school system in Seattle, Washington, develop a course intended to teach how to create VR and helping teachers learn how to make the most educational use out of VR technology.
Virtual reality is already a hit in the gaming world of China's Tencent company's "Player Unknown's Battlegrounds" and "MonsterHunter: World." Competitors played Tencent's "Honour of Kings" at the 2018 Asian Games' eSports demonstration event in Indonesia. The eSports' event will be an official part of the 2020 Asian Games but not a part of the Olympic Games in Tokyo. Although the games include such sports as boxing and shooting, the International Olympic Committee said electronic sports promoted violence and contradicted Olympia values.
It should be noted: VR is not just for kids. Elderly folks, physically unable to enjoy the foreign travel of their younger days, readily put on VR headsets to travel on new adventures.
California-based, Facebook-owned Oculus recognized the importance of getting kids up to speed on virtual reality (VR) and donated its VR headsets to schools, libraries, and museums in Japan, China, and the United States. According to an "Innovation of the Day" post on trendwatching.com, Oculus also is helping the public school system in Seattle, Washington, develop a course intended to teach how to create VR and helping teachers learn how to make the most educational use out of VR technology.
Virtual reality is already a hit in the gaming world of China's Tencent company's "Player Unknown's Battlegrounds" and "MonsterHunter: World." Competitors played Tencent's "Honour of Kings" at the 2018 Asian Games' eSports demonstration event in Indonesia. The eSports' event will be an official part of the 2020 Asian Games but not a part of the Olympic Games in Tokyo. Although the games include such sports as boxing and shooting, the International Olympic Committee said electronic sports promoted violence and contradicted Olympia values.
It should be noted: VR is not just for kids. Elderly folks, physically unable to enjoy the foreign travel of their younger days, readily put on VR headsets to travel on new adventures.
Labels:
Asian Games,
China,
education,
entertainment,
gaming,
Indonesia,
Japan,
Olympics,
sports,
technology,
travel,
USA,
virtual reality
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