Saturday, July 5, 2014

I Made This Myself

"Don't you love it when a plan comes together?" That saying John "Hannibal" Smith used to use on the "A Team" television show expresses the feeling I got when I read about the MakerMovement that encourages children to build what they imagine and crowdfunding by a Kickstarter, RocketHub, or Kiva. Since there is a way for anyone to find investors, anyone in the world who has an idea for a new app, 3D printer creation, programmable device, or, what one visionary has proposed, an automated factory on the moon, now has an opportunity to raise the money needed to make an innovation a reality.


     In an interview conducted by station KQED (kqed.org) in Northern California, Dale Dougherty, CEO of MakerMedia and editor of MAKE magazine, told how he began promoting hands-on learning at a Maker Faire in 2006 and later at MakerCon conferences. He is devoted to the idea that tinkering with the tools and materials for making things can be fun.

     Project Zero, a research study developed by Harvard's Graduate School of Education and tested by classroom teachers in Oakland, California, aims to inspire students to be curious about the designs that make things and nature work. When students looked at a pencil and a snail, they began to ask questions, not only about how they worked, but also what kind of designs could help them do a better job. Some youngsters even suggested ways to make life better for the snail. And there was a crossover to discover the new words needed to describe a design process and to defend ideas of how things are made.

     Since schools can't do everything, there is a greater role for parents, childcare, Boys and Girls Clubs, 4H, community centers, church youth groups, and scouting programs. They can provide the things kids need to help them create, perform, and learn: blocks, LEGOs, Tinker Toys, Erector Sets, computers, 3D printers, pottery wheels, found objects, cameras, watercolors, easels, musical instruments, a stage, and garden plots. It's rather expensive, but, for $16.95 per month, tinker.kiwicrate,com/inside-a-crate will send students, 9 to 16+, a hands-on STEM (science, engineering, technology) inspired maker project.

    Making all kinds of materials available to students helps them discover new possibilities. That's reason enough to provide a place to cook, bake, sew, make jewelry, and knit. Inspired by puffy sourdough and flatter pizza dough an artist combined them and twisted, carved, and painted them into what became an octopus sculpture. A businessman inspired children to create sculptures out of the shredded documents he dumped into a pail of water.

     According to experiments at Hanyang Cyber University in South Korea, involving the body in learning also helps improve memory needed in any subject. When hands manipulate objects, for example, the brain has more cues to remember what was learned. When my mother was a math consultant for the Chicago Public School System, the first thing she did when she visited a school was observe what manipulative devices were in use. If she saw few or none, her next step was to try to find the supply room or closet where they were kept, because she knew that after the Russians sent up Sputnik, the federal government funded purchases of many such devices to aid learning math. I remember seeing one of my favorites, a scale that allowed kids to balance numbers on one side with those on the other. A big "5", for example, would equal a little "2" and "3" on the other side.

      Earlier blog posts have related ideas. See "Transform Spaces into Creative Places," "Back to the Land," "Tin Can Art," and "Global Drawing Power."


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